Saturday, April 21, 2012

COGNITIVE LEARNING THEORY

Cognitive theory is a learning theory of psychology that attempts to explain human behavior by understanding the thought processes.
Since the 1960's cognitivism has provided the predominant perspective within which Learning Research has been conducted and theories of learning have evolved. 

History of and assumptions of cognitivism:
Edward Tolman proposed a theory that had a cognitive flair. He was a behaviorist but valued internal mental phenomena in his explanations of how learning occurs.
Some of his central ideas were:
Behavior should be studied at a local level.
Learning can occur without reinforcement.
Learning can occur without a change in behavior.
Intervening variables must be considered.
Behavior is purposive.
Expectations of fact behavior.

Learning results in an organized body of information.
Based on his research of rats, Tolman proposed that rats and other organisms develop cognitive maps of their environments. They learn where different parts of the environment are situated in relation to one another. The concept of a cognitive map also called a mental map has continued to be a focus of research.

Gestalt psychology:
Gestalt psychologist emphasized the importance of organizational processes of perception, learning, and problem solving. They believed that individuals were predisposed to organize information in particular ways.
The basic ideas of Gestalt psychology are:
1. Perception is often different from reality. This includes optical illusions.
2. The whole is more than the sum of its parts. They believed that human experience cannot be explained unless the overall experience is examined instead of individual parts of experience.
3. The organism structures and organizes experience. The German word Gestalt means "structured whole." This means an organism structures experience even though structure might not be necessarily inherent.
4. The organism is predisposed to organize experience in particular ways. For example, the law of proximity is that people tend to perceive as a unit those things that are close together in space. Second example: similar people tend to perceive as a unit those things that are similar to one another.

Problem-solving involves restructuring and insight. It was proposed that problem-solving involves mentally combining and re-combining the various elements of a problem until a structure that solves the problem is achieved.

Piaget's developmental theory
Besides psychology, Piaget was interested in epistemology. Piaget used something he called the clinical method. This was research in which he gave children a series of tasks or problems, asking questions about each one. He then tailored his interviews to the particular responses that each child gave. His follow-up questions varied from child to child. This methodology was very different from the methods of contemporary behaviorist research.

Piaget's ideas about human learning:
People are active processors of information. Instead of being passive respondents to environmental conditions, human beings are actively involved and interpreting and learning from the events around them.
Knowledge can be described in terms of structures that change with development. Piaget proposed the concept of schema. As children develop, new schemes emerge, and are sometimes integrated with each other into cognitive structures.
Cognitive development results from the interactions that children have with their physical and social environments. As a child explores his world, and eventually they began to discover that they hold a perspective of the world uniquely their own.
The process through which people interact with the environment remains constant. According to Piaget, people interact with their environment through to unchanging processes known as assimilation and accommodation.
In accommodation, an individual either modifies an existing scheme or forms a new one to account for the new event.
In assimilation an individual interacts with an object or event in a way that is consistent with an existing scheme.
People are intrinsically motivated to try to make sense of the world around them. According to this view, people are sometimes in the state of equilibrium, they can comfortably explain new events in terms of their existing schemes. However at times they can encounter events they cannot explain our make sense of this is called disequilibrium, a mental discomfort. Through reorganizing thought people are able to then understand the previously un-understandable and return to equilibrium.
Cognitive development occurs in distinct stages, with thought processes at each stage being qualitatively different from those and other stages.

Piaget's four stages:
1.        Sensorimotor stage:
2.        Preoperational stage:
3.        Concrete Operations:
4.        Formal Operations:
5.         
Sensorimotor stage: from birth until about two years of age. At this age children are only aware of objects that are directly before them, thus the saying, "out of sight, out of mind."  (Example: The game of "peek-a-boo" is enjoyed only by infants.  Their joy in this game comes from their "finding" the adult -- who"hides" by blocking the child's view and thus "disappears" and "re-appears" as the child experiences it.)

Preoperational stage: emerges when children are about two years old until they are about six to seven years old. This is the stage of language development. Expanding childrens’ vocabularies reflect the many new mental schemes that are developing. This stage is characterized by a logical thinking, but not according toadult standards. A classic example is how young children cannot understand conservation of liquid. They will usually think that a taller glass has more water than a short glass even though both have been demonstrated to have the exact same amount of water.

Concrete operations: this  third stage of cognitive development appears when children are six or seven years old and continues until they are about 11 or 12 years old. Children begin to think logically about conservation problems and other situations as well. However, they typically can apply their logical operations only to concrete, observable objects and events.

Formal operations: the fourth and final stage usually appears after children are 11 or 12 years of age and continues to evolve for several years after that time. During this time the child develops the ability to reason with abstract, hypothetical, and contrary-to-fact information.
[It must be noted that some recent research does not confirm Piaget's four stages in their entirety.]
Vygotsky's developmental theory:
This Russian psychologist conducted numerous studies of children's thinking.
Some of his most influential ideas are:
1. Complex mental processes began as social activities.  As children develop, they gradually  analyze these processes and can use them independently of those around him. Vygotsky called this process of social activities being internalized as mental activities "internalization."
2. Children can often accomplish more difficult tasks when they have the assistance of other people more advanced and competent than themselves.
3. Tasks within the zone of proximal development promote maximum cognitive growth. This is the zone of learning for a child where he can learn something with the assistance of others. Without such assistance he would not be able to learn the subject.  
4. The idea of scaffolding learning comes from Vygotsky's zone of proximal development theory. Scaffolding refers to learning situations in which adults and other more competent individuals provide some form of guidance or structure that enables students to engage in learning activities within their zone of proximal development.

Reference: http://teachnet.edb.utexas.edu/~Lynda_abbot/Cognitive.html

BEHAVIORISM

  PRINCIPLES OF OPERANT CONDITIONING

            Reinforcement can be defined as any event that increases the probability of a response. Skinner distinguished between positive reinforcement and negative reinforcement, as well as punishment.    

Positive Reinforcement:
 A positive reinforcer is a stimulus that increases the probability of a particular behaviour occurring in the future. For example, water is a positive reinforcer for getting a thirsty organism to behave in a particular way. The term reward is sometimes used as a synonym for positive reinforcement (Huitt and Hummel, 1997.)

Negative Reinforcement:
 A negative reinforcer is a stimulus when removed increases the probability of a particular behaviour occurring in the future. Refer to Skinner’s Box: Figure 2.4. An electric was introduced and the rat jumped around. However, when it pressed the bar, the electric shock was switched off. Guess what happened! The rat pressed the bar (behaviour) more frequently to avoid the pain or discomfort from the electric shock.

Punishment:  
Punishment is not the same as negative reinforcement. The objective of negative reinforcement is to increase the probability of a particular behaviour occurring. Punishment has the opposite effect; it decreases the probability of a behaviour occurring. For example, if the rat is given an electric shock every time it presses the bar (behaviour), the frequency of the behaviour occurring will be reduced and finally diminish

SCHEDULES OF REINFORCEMENT

The reinforcement theory was taken a step further by introducing variation in the typical operant conditioning situation (Huitt and Hummel, 1998). What will happen when the schedule of reinforcement is varied according to time or frequency? For example, instead of rewarding a particular behaviour every time it occurs, the behaviour is rewarded every 2 minutes; i.e. reinforcement is scheduled or predetermined. Many different reinforcement schedules have been studied, but most common are as follows:

  • FIXED RATIO (FR): According to this schedule, reinforcement occurs after a fixed number of responses (behaviour). The ratio 5:1 means that after every 5 times the response (behaviour) is exhibited it is reinforced (rewarded) once. For example, say the rat presses the bar 3 times, it gets a goodie. Or 5 times or 20 times. It is like the ‘piece rate’ method in the clothing industry. You get paid so much for to many shirts.

  • VARIABLE RATIO (VR): This schedule is similar to the Fixed Ratio. The difference is that the ratio is not fixed but variable. In other words, the ratio is changed according to the responses. For example, you may start with reinforcing every 3 times the response (behaviour) is exhibited; than every 5 times the response (behaviour) is exhibited and so on.

  • FIXED INTERVAL (FI): According to this schedule, reinforcement (reward) is given at the specified time. For example, if the time is fixed as 2 minutes; the behaviour or response is reinforced (rewarded) after 2 minutes. No further reinforcement will occur until 2 minutes has passed. Once it has elapsed, the first response (behaviour) made will be reinforced.

  • VARIABLE INTERVAL (VI): This schedule is similar to the Fixed Internal.
The difference is that the interval is not fixed but variable. In other words, the interval may be changed according to the responses. For example, you may start with reinforcing every 20 seconds the response (behaviour) is exhibited; than every 30 seconds the response (behaviour) is exhibited and so on.

SHAPING BEHAVIOUR

Using a schedule of reinforcement, complex behaviours of various organisms can be shaped. Shaping is a method of successive approximation which involves reinforcing behaviour that is vaguely similar to the behaviour desired (Skinner, 1954). The procedure of shaping involves administering rewards for response that are not the required terminal response but that approximate what the experimenter desires. An organism is reinforced every time it makes a move in the desired direction until it has learned the desired response, and then not reinforcing it again (Skinner,  .  By reinforcing only successively closer approximations to the desired behaviour, it is possible to train an organism to engage in behaviour so complex that would never ordinarily appear in the organism’s repertoire.

APPLYING OPERANT CONDITIONING IN THE CLASSROOM

Biehler and Snowman (1986) in their book Psychology Applied to Teaching, suggested the following classroom practices based on the principles of operant conditioning.
  • When students are dealing with factual material, do your best to give FEEDBACK frequently, specifically and quickly.
    • After giving a problem, go over the correct answer immediately afterward.
    • Have pupils team up and give each other feedback.
    • Meet with students in small groups so that you can give each pupil more individual feedback.
    • When you assign reading or give a lecture or demonstration, have a short self-corrected quiz or an informal Q&A session immediately afterward.

  • When older students are dealing with complex and meaningful material, DELAYED FEEDBACK may be more appropriate
    • Hand back and discuss all exams even though they may have sat for the exam two weeks ago.
    • Give comments are papers written by students besides a grade or marks.
    • After having submitted an assignment you could ask your students the following: “If you realised after you completed your work that you had made a mistake, make a note of it and mention how you would correct it if you were to do the assignment over again now. Then we can see if your evaluation agrees with mine”.

  • Use SEVERAL KINDS OF REINFORCERS so that each retains its effectiveness.
    • When a student gives a correct answer, makes a good point in class discussion or doe something helpful, say things like: “Good”. “That’s right”. “Terrific”. “Great”. “Very interesting point”. “I hadn’t thought of that”. “That was big help”.
    • Walk over to stand near and smile encouragingly at a pupil who seems to be working industriously.

  • Use awareness of EXTINCTION to reduce the frequency of undesirable forms of behaviour.
    • If a student exhibits undesirable behaviour to arouse attention, pay no attention and continue with the lesson.
    • If a student says something undesirable in class discussion, do not comment, and immediately call on someone else.

  • Using different SCHEDULES OF REINFORCEMENT, encourage persistent and permanent learning.
    • When students first try a new skill or type of learning, praise almost any genuine attempt, even though it may be inaccurate. Then, as they become more skilful, reserve your praise only for correct and accurate answers.
    • Avoid a set pattern or predictable way of commenting on student work.
    • Make favourable remarks at unpredictable intervals.

  • Use reinforcement to MOTIVATE students to learn material that is not intrinsically interesting.
    • Announce to students that if they complete the ‘boring’ task, they will be rewarded with something they like to do. e.g. read a book of their choice, work on an art or craft project, work on homework for another class.
    • Make a contract with students on the amount of work to be completed before they are entitled to the reward.
    • Withhold reinforcement and calling attention to rewards that will follow completion of a task. If that does not work, consider the possibility of taking away a privilege or resorting to punishment.

  • Use the principles of PROGRAMMED INSTRUCTION. Skinner argued that in a typical classroom situation, a teacher cannot supply reinforcement quickly enough or often enough. He recommended the use of teaching machines or programmed instruction.
    • State clearly what is to learned i.e. the terminal behaviour (e.g. to be able to compare X and Y)
    • Break down the facts, concepts and principles and arrange them in a sequence designed to lead the student to the desired end result.
    • These series of small linear steps or frames are written to maximise the likelihood that students will supply the correct answer for each frame. When students do supply the correct answer for one step or frame, they are reinforced by discovering they are right and motivated to move on to the next.

  • Use programmed approaches to teaching describing terminal behaviour, organising what is to be learned, and providing feedback.
    • Describe the terminal behaviour using instructional objectives or learning outcomes (e.g. using Bloom’s Taxonomy of Objectives as a guide).
    • If appropriate, arrange the material to be learned into a series of steps into an outline of points (e.g. when giving a lecture or demonstration give students an organised list of points to be covered)
    • Provide feedback (e.g. quizzes with feedback on correct answers)
 Reference: Asianonlineuniversity

Sunday, April 8, 2012

CONSTRUCTIVISM


Constructivist learning is based on students' active participation in problem-solving and critical thinking regarding a learning activity which they find relevant and engaging. They are "constructing" their own knowledge by testing ideas and approaches based on their prior knowledge and experience, applying these to a new situation, and integrating the new knowledge gained with pre-existing intellectual constructs.
Constructivism is an educational philosophy which holds that learners ultimately construct their own knowledge that then resides within them, so that each person's knowledge is as unique as they are. Among its key precepts are: 

  1. situated or anchored learning, which presumes that most learning is context-dependent, so that cognitive experiences situated in authentic activities such as project-based learning;
  2.     cognitive apprenticeships, or case-based learning environments result in richer and more meaningful learning experiences; 
  3.   social negotiation of knowledge, a process by which learners form and test their constructs in a dialogue with other individuals and with the larger society [15]. collaboration as a principal focus of learning activities so that negotiation and testing of knowledge can occur.
Relevance: Constructivism is one of the hot topics in educational philosophy right now. It potentially has profound implications for how current `traditional' instruction is structured, since it fits with several highly touted educational trends, for example:
  •   the transition of the teacher's role from "sage on the stage" (fount/transmitter of knowledge) to "guide on the side" (facilitator, coach); 
  •    teaching "higher order" skills such as problem-solving, reasoning, and reflection (for example, see also generative learning); 
  •    enabling learners to learn how to learn; 
  •   more open-ended evaluation of learning outcomes; 
  •   and, of course, cooperative and collaborative learning skills. 

Piaget's Developmental Theory: Cognitive Constructivism
Jean Piaget is a Swiss psychologist who began to study human development in the 1920s. His proposed a development theory has been widely discussed in both psychology and education fields. To learn, Piaget stressed the holistic approach. A child constructs understanding through many channels: reading, listening, exploring and experiencing his or her environment.

Piaget's Stages of Cognitive Development

Approximate Age Stage Major Developments
Birth to 2 years Sensorimotor Infants use sensory and motor capabilities to explore and gain understanding of their environments.
2 to 7 years Preoperational Children begin to use symbols. They respond to objects and events according to how they appear to be.
7 to 11 years Concrete operations Children begin to think logically.
11 years and beyond Formal operations They begin to think about thinking. Thought is systematic and abstract.

A child will develop through each of these stages until he or she can reason logically. The learner is advanced through three mechanisms.
  1. Assimilation - fitting a new experience into an existing mental structure (schema)
  2. Accommodation - revising an existing schema because of a new experience
  3. Equilibrium - seeking cognitive stability through assimilation and accommodation.
Reference:
http://otec.uoregon.edu/learning_theory.htm